Entertainment and media of tomorrow are characterized by personalized information services, multi-screen applications, interactive television, and high-resolution 3D presentation
of sound and image. All sorts of hybrids and hierarchies of devices facilitate simultaneous use and seamless transition between them, so that the borders between screens, set-top boxes, tablet computers, and gadgets increasingly disappear. Every medium benefits from the strength of the others. Intelligent algorithms and intuitive control embedded in a common interface for operating the devices permit the users to concentrate entirely on the content.
Culture and digital learning give rise to new approaches and formats through the use of new media that are interactive and participative. At the same time, there is also the opportunity to make up-to-date knowledge and traditional global cultural heritage accessible to everyone in visual form. Entertainment, information, and learning are available every- where through mobile service and devices. Different types of adaptive (educational) computer games become widespread at nearly all levels of society and are part of our day-to-day culture. New types of games that more powerfully involve the player and the environment are able to address continually new target groups.
Film and television use digitalization of production, marketing, and distribution processes, which satisfies a pre- requisite for advanced formats. The television allows viewers to be more involved in events through better image and
audio quality as well as through opportunities for interaction. Film theaters attract viewers with high-resolution 3D films
and superior spatial sound for feature films as well as for transmission and presentation of musical and sporting events. Concerts and live events also acquire a completely new experiential dimension thanks to 3D sound.